Developed “Funky Taps” as a programmer in GMTK Game Jam 2019, collaborating with an international team of artists and musicians whom I had never met before.
Completed the game in one-third of the allocated time, demonstrating rapid prototyping, adaptability, and efficient teamwork in a high-pressure environment.
Engineered core game mechanics and logic, ensuring smooth rhythm-based gameplay while coordinating remotely with a globally distributed team.